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Reaching the hit cap - wow gold

上一篇 / 下一篇  2009-08-10 14:28:17 / 天气: 晴朗 / 心情: 高兴

Why hit is important

Those of you who already know everything can go ahead and skip this section. Still here? Good...I'm glad I'm not the only one who isn't omniscient.

Here's howcheap wow gold hit breaks down:

When you cast a spell at an enemy, you have a percentage chance to hit that enemy with your spell. This chance goes up and down based on two variables--your level relative to the enemy's level, and your hit rating. If your level is equal to your enemy's level, and your hit rating is zero, you have a base chance to hit of 96%. This means that on average, your spells will miss that target one time out of every twenty-five times you cast them. That may not seem like much, but it totally is.

Raid bosses are considered three levels higher than you, which makes them level 83 when you are level 80. Your base chance to hit them is only 83%. That means that almost one in five spells will miss them. Essentially, when you enter a raid instance without a capped hit rating, your DPS is going down by a flat 17%.

At level 80, to you need to pick up 26.232 points of hit rating to gain 1% chance to hit. 446 points of hit rating will get you to a 100% chance to hit, effectively capping you. Until you get to that point, no single statistic will grant you as much of an increase in pure DPS as hit rating, and the comparison isn't even a close one. Every 26.232 points of hit rating you pick up, prior to hitting the cap, gains you a flat 1% damage increase. Point for point, that's absolutely unparalleled.

If you're still on the fence about the relative importance of other stats,tiffany silver, consider this: If you are short of a 100% chance to hit,cheap ugg boots, every single other stat suffers directly. If you've been stacking crit, and neglecting hit, and your chance to crit is 40%, but your hit chance is still 83%, you might as well subtract 17% from your crit chance, because you can't crit if you can't hit. Similarly, that 17% can also be subtracted from every other ugg boots important Mage stat. Your spellpower will be 17% less powerful. Your haste rating will be 17% less...hasty. Your mana pool will be 17% smaller, for all intents and purposes, because you'll be missing 17% of the time, making those spellcasts a complete waste of mana.

Until it is capped, no other stat is as important as hit rating. Though they're becoming more and more rare these days, you'll still run into people who will argue that fact. These people are uninformed, and might also have some sort of cognitive limitation, so be nice to them. They may also believe things like "rainbows are made of skittles," and "Antifreeze tastes great!" If you plan to raid, cap your hit rating first, and worry about the rest of your stats subsequently. This is, quite simply, the most effective way to increase your raid DPS. I'm not sure I can state it any more plainly than that.

How to get it

The first thing every Mage can do to increase their hit rating is to talent into it. Mages have two hit-increasing talents. The first, Precision, is found on the second tier of the Frost tree, and gives a 3% chance to hit for the cost of three talent points. It affects all spells. The second, Arcane Focus, is located on the first tier of the Arcane tree, and also gives 3% hit for three talent points. It only affects Arcane spells. These two talents stack with each other, which means that Arcane Mages have an advantage when capping their hit. They can gain 6% hit through talents, while Fire, Frost, and Frostfire Mages can only get 3%.

There are a few raid buffs and debuffs that can help Mages cap their hit, at least while raiding with the right classes. Draenei come pre-packaged with Heroic Presence, which grants a passive 1% hit chance increase to those grouped within his specific party. Balance Druids can throw a debuff on the boss called Improved Faerie Firewow gold that increases everyone's chance to hit them by 3%. Shadow Priests can keep a debuff called Misery up pretty much constantly, and it also provides an extra 3% chance to hit for the raid. These two debuffs don't stack with each other, so the maximum they can help you is that 3%. The Draenei buff stacks with everything. Depending on your raid makeup, you can use these to provide you with some flexibility in how you gear for the raid.

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